Interactive Design I – Week 15

Session 1: Final group critiques are scheduled for today. Early final project presentations are also possible.

Session 2: Final project presentations are scheduled for today.

22 thoughts on “Interactive Design I – Week 15”

  1. No Man’s Sky is a game set to release for the playstation 4 late in the 4th quarter of this year. What makes this game a piece of coding art is that it uses mathematical formulas to generate an entire universe. The coders behind this game are Sean Murray, Grant Duncan, Ryan Doyle, David Ream. They have founded the indie game company Hello Games. What sets No Man’s Sky apart from other procedurally generated games is that it is an infinite procedurally generated universe that is based solely on the player exploring these computer generated worlds. Every planet creature, ship, rock, tree, and plant is generated on the spot using mathematical formulas. This virtual world does not exist on your console, on the disk, or even on a server. When you play the world is generated in real time and is completely unique, so much so that even the developers do not know what the planet will look like until they explore it.

  2. I found this website for some of Michael Manning’s work. It’s all psychedelic and trippy and makes you feel like you are on an acid roller coaster. I find his work super intense and interesting. Out of his website my favorite page is the pizza page, maybe because I like pizza or maybe because it’s not as extreme as some of the other pages.

  3. This is a Ted Talk I watched a few years ago that has always stuck with me—that I thought was relevant to the 5D criteria. Aaron Koblin is an artist that uses data and crowd sourced information to create his artwork. It is interesting to hear his thought process behind why and how he develops his projects. It gets a bit dry towards the middle, but stick with it to see crowd sourced videos for Johnny Cash and Arcade Fire. (Note: the Arcade Fire video didn’t seem to work on my latest browser, but you could probably get it to work for you with some effort resizing the windows.)

    http://www.ted.com/talks/aaron_koblin?language=en

  4. Having tried a couple projection projects for my design job here at school, it was really interesting to look at Scott Snibbe’s work with projection installations. He strives to create simple environments but focuses on telling a story that involves the viewer directly. I really enjoyed his works “Make like a tree” which records the viewers interactions with the ghostly figures on the screen and “You are here” which records peoples’ movements through the room and displays it as a interesting visual pattern.

    Scott Snibbe

  5. While looking for some 5D work I came across an artist called Nathaniel Stern, and more specifically his work called Weather Patterns: the Smell of Red. It’s a piece that recreates different smells and tiny windstorms within tubes. The wind responds to every disturbance made and helps to immerse the viewers in a feeling of exploration. Here’s a link to his page on the exhibit. http://nathanielstern.com/artwork/weather-patterns-the-smell-of-red/

  6. Scott Sona Snibbe is an interactive artist who has created media such as apps, video, and interactive installations. Scott has had work installed at MoMa and has also done work for the Olympics, concert tours, and film makers. He is currently the CEO of Eyegroove (http://www.eyegroove.com/). The reason I chose Scott was because of his falling girl installation (http://www.snibbe.com/projects/interactive/fallinggirl). I enjoy work that has an underlying meaning and message and I feel that the way he presented his message was incredibly successful. This wasn’t a morbid portrayal of a woman jumping off a building to her death, it was slow and thought provoking. His Brothers film (http://www.snibbe.com/projects/film/brothers) was made back in 1990 but I still find it relevant today in practice and in the message it presents. I really appreciate the bridge from 2D drawings to animated video that he does here.

  7. Lumino City is a video game that is handmade out of paper, card, miniature lights and motors. It’s taken the six-member team three years to make and was recently released. They filmed/photographed the sets for each puzzle, and then used code to set the whole thing in motion. What I found the most cool about this project is that it was entirely hand made.

    Here is a video of the game: https://vimeo.com/97832046
    Here is a link to buy the game: http://store.steampowered.com/app/205020/

  8. Steven Kemper, a musician who specializes in composing, musical robotics, interactive media, and programming, creates music for acoustic instruments, instruments and computers, musical robots, dance, video, and networked systems. He received a Ph.D. in composition and computer technologies from the University of Virginia, where he studied with Judith Shatin, Matthew Burtner, and Ted Coffey.
    Kemper’s interest in music technology centers on the development of technologies that enhance the connectivity between electronic music and the physical world. Research areas include human-computer interaction, instrument design, musical robotics, and networked music. Kemper is a cofounder of Expressive Machines Musical Instruments, a collective dedicated to creating and composing music for robotic instruments. He also worked as a founding member of UVA’s Interactive Media Research Group, where he co-developed NOMADS (Network-Operational Mobile Applied Digital System), a multiplatform tool for artistic creation and teaching in large-scale classroom and performance contexts. Other projects include the development of the RAKS (Remote electro-Acoustic Kinesthetic Sensing) System, a wireless sensor interface designed specifically for belly dancer with composer and dancer Aurie Hsu, and Movable Party, a bicycle-powered interactive DJing system.

  9. Scott Snibbe is a very interesting interactive media artist. His work is on display in the Whitney Museum of American Art, but also is set up in public places such as museums, airports, and concerts. Additionally, he is currently the CEO of the social media startup called Eyegroove.
    From what I have seen, his work incorporates viewers into it in really creative ways. One of my favorite works that he has done is “You are Here.” This work uses cameras to display the paths of people walking around a certain space as lines on a screen. The viewer is given the option to see where they are on the space’s map and view the path that they took to reach their current position.

    Scott Snibbe’s website: http://www.snibbe.com/
    You are here: http://www.snibbe.com/projects/interactive/youarehere

  10. So I found an online portfolio of Jeff Nixon. He has a B.S. in Communications Media and has over five years of industry experience. Most of his work is in video editing using programs Ulead, Final Cut, Premiere, and Avid. His most favorite works were anime music videos, five of which placed in the Boston Anime Convention.

  11. Neverending Nightmares is a unique take artistically in the video game world. Its a psychological horror game plagued with puzzles as you battle mental illness. Art wise the hand drawn style in the game adds on to the confusion and only immerses you more. It fills a nice gap between what a horror game is supposed to be versus what it can be. Game play wise the player has limited visibility and there are many jump scares to get the heart pumping. You progress through the linear story trying figuring out puzzles to wake up from the nightmare. Overall it’s art is unique in of itself and it brings to the table a variety of possibilities for future games.

  12. I found a short documentary featuring several artists who specialize in projection mapping. Many times, artist may project on an already constructed object, such as a building or bridge, this documentary focuses on both the construction of the object plane and the creation of the projection. Each artist seems to have their own method to create these projects. Some include music with their projections while others find that the lack of sound is more influential.

  13. I found this pretty cool guy’s website. http://www.graydenpoper.com/
    He’s done some work for DC shoes, guitars endorsed by Jason Mraz… He’s also done some a really creative website for a couple who is going to get married. His work ethic is work hard, grow and have fun! It’s one long page. I certainly had issues this semester with the fear of creating a website page that’s not that long. This website is really fun!

  14. http://www.arronbleasdale.com/

    I found this great website of an interactive and graphic designer. His name is Arron Bleasdale. His website portfolio demonstrates some great interactive design, some of which we learned but alot of it was beyond the scope of what we learned in interactive design. I am inspired by is collection of work and modern style. He has a clean and intuitive approach, which is something I strive for in my work. He has worked on many big name brands that we are all familiar with and I think his work would benefit us all to take a look at his seamless interactive website design.

  15. This site lets you draw really cool stuff. The end result looks like electricity and its focus it two points on the page that draw simultaneously. It’s set on a black background and the electricity is blue. You can then save the picture you draw, start over, or post it.

  16. http://www.ambientartlab.at/

    I found ambient art lab, which is a studio/laboratory for digital art and interactive media. They are based out of Vienna and are made up of a collective of artists and designers from media arts, architecture and experimental music. They create audiovisual installations, generative designs and interactive media content for private persons, companies and institutions.

  17. I was looking for interactive art pieces and stumbled upon Scott Snibbe. His work includes pieces that you can physically interact with in places such as airports and museums. His work is well known and is on display in the Whitney Museum of American Art. He is the CEO of the social media startup called Eyegroove.

    He is very thoughtful with his pieces and really digs deep. My favorite piece of his is called “Boundary Functions”. It is a permanent installed interactive floor that when multiple people walk onto it, they are given boundaries that are defined by the other people. Lines show up which show the boundaries, making the space visible to everyone. It doesn’t function at all when there is a lone person, so it requires a physical relationship from another person. “Boundary Functions is a reversal of the lonely self-reflection of virtual reality, or the frustration of virtual communities: here is a virtual space that can only exist with more than one person, and in physical space.”

    I am really inspired by the emotional attachment you can get from his pieces and how they are physically interactive. I have always wanted to be able to create something like that.

    Scott Snibbe: http://www.snibbe.com
    Boundary Functions: http://www.snibbe.com/projects/interactive/boundaryfunctions

  18. John Maeda is the President of RISD and an artist who fuses digital interaction with abstract visual art. He initially got a degree related to computer science and mathematics, but afterward began to study art. He also wrote many books on the subject of art, the most famous of which being The Laws of Simplicity. I thought his work encapsulated the idea of interactive media as art because he uses the tools that web designers use, but almost intentionally uses them in a way that makes the final product “useless” ie something that does not have an express function besides the interaction itself.

  19. Scott Sona Snibble is an interactive media artist from New York. His work can be found at both the Whitney and MoMA. The reason why I chose Snibble is because I really liked his use of shape and the way it draws your eye and allows you to follow “through” the piece. A lot of his work appears to start out in everyday life, and moves on into the digital world, which is neat.

    http://www.snibbe.com/
    The links on the right side of the page display some of his really cool projects.

  20. Firewall, created by Aaron Sherwood and Mike Allison, is fascinating because it allows a user to manipulate visuals and audio through the distortion of a sheet of spandex. It quickly becomes an intuitive display that allows people to explore sound and sight through a sense of touch that would be foreign to most. The way it is incorporated is also very interesting. It’s another example of how flexible a device such as the Kinect, by Xbox, can be used in a variety of ways outside of it’s original, intended, purpose.

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